Star Trek Discovery Episode 7 - Magic to Make the Sanest Man Go Mad

Well, that was fun!

The "below decks" flavor of the party was a departure from the usual and was a good touch for character development. Eventually, as the story unfolded, it became obvious we were in a time-loop story, a staple of science fiction TV shows. I immediately recalled the ST-TNG episode Cause and Effect.

As with any time-loop story, the challenge is how additional information can somehow be passed along to the next iteration. And in this case, Stamet's being the human interface with the spore network allowed him to retain information from cycle-to-cycle. Eventually, he realizes he can't stop Mudd on his own. Thus, he begins to recruit other crew-members figuring out ways to convince them. In so doing, we get to see some character development. Humor has been relatively light in the show but on this occasion, we do get some and it flows naturally from the characters.

First episode so far where there wasn't a glaring nitpick for me to grab onto. All in all, well executed story telling with character development, enough action to keep things moving and humorous moments.

The previews for episode 8 indicate some Saru character development, a return to the Klingon story line and some Admiral Cornwell.


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